CES 2016

 

Research  

 

GTI Data   

 

Open databases created and software developed by the GTI and supplemental material to papers.  

 

Databases  


SportCLIP (2025): Multi-sport dataset for text-guided video summarization.
Ficosa (2024):
The FNTVD dataset has been generated using the Ficosa's recording car.
MATDAT (2023):  More than 90K labeled images of martial arts tricking.
SEAW – DATASET (2022): 3 stereoscopic contents in 4K resolution at 30 fps.
UPM-GTI-Face dataset (2022): 11 different subjects captured in 4K, under 2 scenarios, and 2 face mask conditions.
LaSoDa (2022): 60 annotated images from soccer matches in five stadiums with different characteristics and light conditions.
PIROPO Database (2021):People in Indoor ROoms with Perspective and Omnidirectional cameras.
EVENT-CLASS (2021): High-quality 360-degree videos in the context of tele-education.
Parking Lot Occupancy Database (2020)
Nighttime Vehicle Detection database (NVD) (2019)
Hand gesture dataset (2019): Multi-modal Leap Motion dataset for Hand Gesture Recognition.
ViCoCoS-3D (2016): VideoConference Common Scenes in 3D.
LASIESTA database (2016): More than 20 sequences to test moving object detection and tracking algorithms.
Hand gesture database (2015): Hand-gesture database composed by high-resolution color images acquired with the Senz3D sensor.
HRRFaceD database (2014):Face database composed by high resolution images acquired with Microsoft Kinect 2 (second generation).
Lab database (2012): Set of 6 sequences to test moving object detection strategies.
Vehicle image database (2012)More than 7000 images of vehicles and roads.           

 

Software  


Empowering Computer Vision in Higher Education(2024)A Novel Tool for Enhancing Video Coding Comprehension.
Engaging students in audiovisual coding through interactive MATLAB GUIs (2024)

TOP-Former: A Multi-Agent Transformer Approach for the Team Orienteering Problem (2023)

Solving Routing Problems for Multiple Cooperative Unmanned Aerial Vehicles using Transformer Networks (2023)
Vision Transformers and Traditional Convolutional Neural Networks for Face Recognition Tasks (2023)
Faster GSAC-DNN (2023): A Deep Learning Approach to Nighttime Vehicle Detection Using a Fast Grid of Spatial Aware Classifiers.
SETForSeQ (2020): Subjective Evaluation Tool for Foreground Segmentation Quality. 
SMV Player for Oculus Rift (2016)

Bag-D3P (2016): 
Face recognition using depth information. 
TSLAB (2015): 
Tool for Semiautomatic LABeling.   
 

   

Supplementary material  


Soccer line mark segmentation and classification with stochastic watershed transform (2022)
A fully automatic method for segmentation of soccer playing fields (2022)
Grass band detection in soccer images for improved image registration (2022)
Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality Assessments (2020)
Automatic soccer field of play registration (2020)   
Augmented reality tool for the situational awareness improvement of UAV operators (2017)
Detection of static moving objects using multiple nonparametric background-foreground models on a Finite State Machine (2015)
Real-time nonparametric background subtraction with tracking-based foreground update (2015)  
Camera localization using trajectories and maps (2014)

 

                                                                                                                                                                                                                             
 
                                                                   
 
                                                                                                                                                             
 
      

 

 

GTI visited CES 2016 and attended the IEEE ICCE 2016 

Julián Cabrera and Virginia Martín from the Grupo de Tratamiento de Imágenes at the UPM, visited CES 2016 in Las Vegas and could experience first-hand the new technologies and products for the audiovisual consumer electronics sector. New innovations on TV displays were specially appealing and interesting, finding 4K and HDR displays and HDR as a consolidated technology, whereas 8k displays could be seen in the booths of the most powerful brands.

           

 

Smart glasses and systems for virtual and augmented reality played also a big role at CES. The main companies for these systems presented their latest products, but there were also lighter prototypes more similar to regular glasses, providing a very good quality display.

                                                  

As we expected, many drone companies were at this event. Among the presented gadgets stood out: one drone thought for all the family, being easy to operate and the safest since it has its hidden propellers in its casing and another megadrone which is to able to transport a person at 100 kilometers per hour during a maximum journey time of 23 minutes flight.

                                                                                       

Finally, related to the gaming sector, new advanced interfaces were presented such as a body interface for shooting games or quite elaborated and realistic driving interfaces.

           

On the other hand, during the participation at the IEEE International Conference on Consumer Electronics, the following papers related to video transmission and DASH were presented:

- Evaluation of Q-learning Approach for HTTP Adaptive Streaming , presented by Virginia Martín,

- Optimization of Unequal Error Protection AL-FEC Scheme Via Adapted Simulated Annealing, presented by Julián Cabrera.